![]() ![]() Xenoblade, AAA, appalling battle ststem and lame characters, DQ11, AAA, poor VA, ugly character design, boring and slow. I thought Octopath, AAA, was very pretty but slow and boring. When I downloaded this I thought of the other turn based RPGs and thought **** why have I just wasted £16. Not fan servicey, just pleasant to look at. I don't know how RPG Maker works, if these are preset characters, or designed in house but nearly every character was charming, pretty, or handsome. So we had the beautiful scenery, music, great story, the dialogue and then the characters, they were all stunning. Like absolutely brilliant for the size of the team that made the game. The game world is beautiful, it is fun to explore. Yeah there were some really predictable bits in the story but it is still super enjoyable. I felt like every character had a believable personality. Characters were bloody amazing, not like that idiotic rat, tinman and the Orko rip off from He Man all to be found in FF9. With the theme of the story, the word hell/abyss was used a lot. Things like what in the hell was that, would become what in rhe abyss was that. The only issue I had with the writing was that the word hell was permanently replaced by abyss, which really disrupted the flow of dialogue. Suddenly in later game I was on that 2nd map and it made perfect sense. The map could be a little confusing at times because it didn't explain that the two maps were upper and lower regions and I kept trying to figure out what the 2nd map was for. In regards to this control issue I find the joystick made the problem much worse, so I recommend using the D pad. It isn't sloppy to control, just a few issues on the release time, over stepping here and there, which caused the previously mentioned bump encounters. So the bad points and these in no way warrant a point drop, are bad walking, it isn't the most accurate positioning when walking. ![]() This way the battles were all enjoyable and the story didn't stop, start, for **** encounters. But when it was a more difficult, fun battle, or I was just in the mood for one, I enjoyed playing the battle without skipping. I generally hate menu turn based games, cos they're damn boring, they all have tons of forced encounters, spam atrack in the menu and wait through 15 seconds of animations each time (yes I'm talking to you Ni No Kuni), so I'll start by saying if I accidentally bumped a random encounter in Ara Fell, or just got bored of pointless battles, I could cheat win in one choice by implementing story mode as and when I chose. I generally hate menu turn based games, 100% 10/10 I have rarely felt so absorbed in to a game world since A Link to the Past, 30 years ago. … Expandġ00% 10/10 I have rarely felt so absorbed in to a game world since A Link to the Past, 30 years ago. Choose specialized equipment and statistics, customizing each character to best suit your play style, and to best thwart each boss battle's unique mechanics. TACTICAL COMBAT - Ara Fell may be a story-heavy game, but the world is still fraught with danger. A clever explorer may be able unlock secrets and discover powerful equipment early in the game if he or she commits to taking advantage of the open nature of the game world. provided, of course, you're strong enough. OPEN WORLD - Most of the world can be explored from the moment you leave Aloria Village, the heroine's home town. OPEN WORLD - Most EXPLORATION - Ara Fell is a world meant to be explored! Jump, crawl, swim and even fly through the air to solve puzzles and discover new locations filled with hidden treasure, secrets and adventure! Every corner of Ara Fell is designed with exploration in mind. ![]() Summary: EXPLORATION - Ara Fell is a world meant to be explored! Jump, crawl, swim and even fly through the air to solve puzzles and discover new locations filled with hidden treasure, secrets and adventure! Every corner of Ara Fell is designed with exploration in mind. ![]()
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